$1.93. ... Kor Spiritdancer; META% 3.6% (78) Tabletop $ 93 MTGO 29 tix ... Top Deck Keep Saturday Historic Showdown on 2020-11-28. It feels like it would be such a great card to slot in and potentially change the Orzhov Auras (Aurazhov?) First released in Avacyn Restored, this card gives us life whenever an opponent loses life. . So here’s how our combo works. Davriel, Rogue Shadowmage’s -1 makes a player discard a card, and if they have 1 or fewer cards in hand, they take 2 damage at the start of their upkeep. So we have that, and Elspeth’s Nightmare to destroy a low-cost creature (2 CMC or less), discard a card, then exile their whole graveyard. You don’t really want to swing with it. We can always sacrifice creatures to draw more cards, worst-case scenario. That also negates Muxus, Goblin Grandee’s power, and Goblins are very in right now. In most of my matches, I choose to go with the Phyrexian Obliterator. If you can get more than one out, go for it! It would change up the mana base though since we’d likely drop the Call of the Death-Dweller. When another player ran this against me, I ended the game at -250 or so. Browse Deck Database Translations Kor Spiritdancer Kor-Geistertänzerin Danseuse d'esprit kor Danzatrice Spirituale Kor Dançarina dos Espíritos Kor Кор, Танцующая с Духами 寇族魂舞者 Bailarina espiritual kor コーの精霊の踊り手 The other major part of this deck is another two-drop Rogue, Oona’s Blackguard. I would avoid triggering it with Yarok’s Fenlurker, or Knight of the Ebon Legion unless you can inflate him. Our first couple of turns are built solely around making sure we can survive and get these cards into place. Goblin Aggro was already pretty annoying, but we added a new Lord to our deck with the Warchief, and tons of new utility with a new (old) version of Krenko, Krenko, Mob Boss. But we’re running 3x Heliod’s and 1x Siona. And while that deck was awesome and I'm sure Sram is happy to see me, Sram is much more interested in hanging out with Kor Spiritdancer. Qty: 22. 2 Goblin Chieftain (JMP) 324 There are a lot of cards that support a green-white enchantment deck. . Not just in Historic, but across MTG. Alternatively, you might want to play this deck aggressively. There are also answers to the Goblins in the meta right now, so let’s look at one! I prefer to draft white-blue. So with Arcades, the Strategist in play, that’s two cards simply for playing these creatures. Our whole goal is to get as many Elves into play as possible and make sure we have access to tons of green mana. That’s our end-game! Or we can do it on our first main phase to kill any blockers, and swing Lethal with Muxus. We don’t want to cast Finale of Devastation until we can tap at least 10 mana for it. What’s not to like about this deck? But if you want to do something wild to win, consider Finale of Promise! That means we’ll gain even more life, should a creature have it. But if you’re using Gingerbrute to win, this is much less of an issue. But that last-ditch search is key. Most of the cards are here to serve a very real, direct purpose. Mana ramp that doesn’t require that Growth Spiral nonsense? But this is a deck that you can win with in a few turns. For 6 mana (2 black), each opponent with no cards in hand loses 10 life. You could also consider slotting in a Grafdigger’s cage or two for some Elspeth’s Nightmares, just so that anything you put in the grave can’t be used by them again. so the artifacts (which in most cases will cost you about double the mana) will only be "better" if your opponent is actively removing your commander. Frankly, that’s more than enough. But the best start, in my estimation is Sprite Dragon. He’s a 5/5 haste baseline. Thanks to Tetsuko Umezawa, Fugitive, our 1 or less Power creatures can’t be blocked. That’s what makes this great. Then Finale of Devastation hit, Craterhoof hit, and the game was over. Our two themes around the deck are “getting as much mana as possible and as many elves as possible”. Even if it doesn’t happen, we can win with Obliterator and our Knight of the Ebon Legion, simply punching them in the face over and over. in Magic: The Gathering Arena | Jul, 23rd 2020. Use the options below to exercise this right, and please review our privacy policy for complete information on how your data is used and stored. Why stop at +2/+2, when we can have +30/+30 and trample until end of turn? 9 Mountain (UND) 94 We’d love to hear. This is a deck I used a lot to great success earlier in the year. But we have to get there first and explore all of our options to seal the deal with. I’ve had quite a few players do this, steal my Goblin Chainwhirler and rip through my frontline. What decks are hard to beat though? 4 Oona’s Blackguard Say hello to Beast Whisperer! But now, we can be way more annoying, as well as efficient. MGT Arena’s Jumpstart is a really fun set, but we’re pretty disappointed by the fact that you have to manually unlock the cards you’ll need for decks from this. So you might be asking yourself “How the heck do we even win with this deck? We’ve talked about this deck in the past, but we’ve got some fun new tech. Since it is an enchantment creature, it will help with our buffing options. 1 Volley Veteran (M19) 168. In some cases, you can win the game as early as turn 3 by making your creatures absolutely huge. With this, you can win this very turn. If that’s not enough, you can tap 4 mana (1 white, 1 blue) to untap a creature. So if we have four Clancallers in play, those Elves are baseline 9/9s, before anything else. This one stood out to me the most out of the ideas I’ve seen. Popular Historic Magic: the Gathering decks with prices from the latest tournament results. 4 Dragonskull Summit We don’t want the other player to think we don’t have a Karametra’s just lurking. Among all the aggro decks out there, none of them scream “smash” quite like Gruul. That means they become 15/15s, then become 31/31s with Trample/Haste, and that’s before any other buffs we have due to our Elf Lords. It looks like a standard sacrifice deck, only you aren’t “drawing ovens”. We used to use End-Raze Forerunner as the win-con, but now that we have Craterhoof Behemoth, the world is our oyster. We’ve been seeing a lot of variety in decks for a change of pace. Tinybones, Trinket Thief has one more very special power. We can get some of them for free in the Jumpstart event. Instead, we worried about Nexus. So we pay about 5 mana (2 for the spell, 3 for the spells in the grave). This is an example of one of the great picks. It’s a deck built around a pair of very annoying creatures – Arclight Phoenix and Sprite Dragon. You can in theory, tap one creature for 15-20 mana, with the right cards on board, and just draw another 10+ cards, playing more and more Elves. You want the Skirk Prospector already in play too. If only we could reliably ground them. Yes, you read that title right: Beats by Dre teams up with one of the […], Have a story to share? We've updated our Terms of Use and Privacy Policy. If you have enough mana lying about, you can increase the toughness of your creatures by +0/+1 until end of turn, to hit that much harder. It adds something that Green/White Bogles was desperately missing: card draw! We just want a single trigger to gain life off of. While sure, we can just whittle them down with weak minions, we don’t have to really do as much work as you think. But one thing is clear: Goblin decks are always going to exist. Oh, Jumpstart. Batter the enemy against your mighty walls, instead of them crashing against them in futile attempts to win! The turn-2 Sprite Dragon is so important, so if at all possible, make that happen. From there, we swing with aggression and greed. It’s hard to deal with overwhelming aggro though. So while Wilderness Reclamation and Teferi, Time Raveler could come back in Historic, let’s look at some options for the meantime. That is our incredible, complicated strategy (™). Kor Spiritdancer helped Jumpstart the U/W Auras deck that was already floating around in Historic! Well, I’m very glad you asked, friend! If we control another Elf when it comes into play, we create a 1/1 Elf Warrior token. 4 Tin Street Dodger It’s mean, it’s disrespectful, and as long as we have a way to gain life and/or deal damage, we can make this combo work. Vito, Thorn of the Dusk Rose can do that for us. So that’s the real question: How do we get to the point where we’re an unstoppable dunking machine? So then it’s just a matter of getting more Rogues into play, and battering the other player with them. However, Kor Spiritdancer changes all of that. We need to attack, right?” and the answer is a resounding “Yes we do”! If we just mill out all their answers, we’re free to body them. // Whenever you cast an Aura spell, you may draw a card. Maybe if I didn’t think the Pilgrims were so important, I’d add more. He also makes your Defenders deal combat damage equal to their toughness/can still attack as though they did not have Defender. Hey, recently made a deck that stars Kor Spiritdancer wanted to get peoples thoughts on it and on anything I can do to make it better. This, from what I’ve read, can trigger a draw instead of a win, if too many triggers hit the stack at once. So the more elves you have, the more mana you can tap. Kor Spritdancer is the ideal card to put our enchantments on, because it grows with each one while also drawing a card. But we’re going to sure try! As long as I saw nothing on board (and no white mana to Wreckage me), I tend to play this pretty fast, swinging every turn I can. We can also cycle Gempalm Incinerator to hit a creature for X (how many goblins in play). That way, you’re casting instants and sorceries every turn, dropping as much damage as you can squeeze out. We aren’t playing with any fancy tricks, no turbofog, no enchantment destruction. That is unless we get a very ideal start of low-cost enchants, All That Glitters, and at least one of our creatures. There’s also a Simic (Blue/Green) version with a similar win condition, but Mono-Green’s much easier to put together and use. Then, activate this power. Goblin decks are as old as MTG itself. This lets you cast an instant and/or sorcery from the graveyard that costs x or less without paying their mana costs. We’re going to do as much damage that no mono-white lifegain deck will stand up to it. Between him, and Muxus, we can do some absolutely vile things, and make our opponent spend 15 minutes watching us sacrifice goblins for mana, and then for damage. That way, you have 1 red or 1 black open. Sure, holding out for a fun math combo, we can be board wiped. Do we have any other combos to win with? There are way better options than pinging someone for one and risking a draw. Thankfully we have lots of ramp with Saruli Caretaker and Overgrown Battlement to make that happen. Kor Spiritdancer was already one of the strongest card legal in Historic, and now it just got a new friend in Sram, Senior Edificer, which is another engine for your powerful White Auras deck.. Once we have 1-4 of them in the grave, the pain train begins. For that, I considered putting in one of the many mono-black board wipe answers, like Extinction Event, Ritual of Soot, or any of the other ones. We do have one final, very important tool in our toolbox though: Liliana, Waker of the Dead. All we have to do to get Arclight Phoenix from the grave to the battlefield is to cast 3 or more instants and/or sorceries in a turn. Then it becomes less “spam Phoenixes” and more “very smart play with our Sprite Dragons”. It’s a minimum of 4 with your combo pieces (Exquisite/Vito) in play. Having Alseid and Gingerbute both on board makes All That Glitters twice as powerful. Decklist Stats Sample Hand. 日本選手権2020冬 火曜デイリートライアル(ヒストリック), 日本選手権2020冬 月曜デイリートライアル(ヒストリック), Traditional Historic Ranked Decklists: November 30, 2020, はまチャレ10 ヒストリックBO3トーナメント, 日本選手権2020冬 日曜ウィークリーチャレンジ(ヒストリック)No.15, MTG Arena Zone Historic Open: MtGHistoric Subreddit Tournament #19, Planeswalker Diaries Podcast Patron Tournament, 日本選手権2020冬 土曜ウィークリーチャレンジ(ヒストリック)No.13, Owl Central Games Free FNM at Home - Historic Artisan Bo1. We want to combine that with a series of low-cost, high-value auras. So what do we want in the most ideal situation? Though as an aside, I played a game this morning (7/21/2020) where I had just two lands until the final turn of the game (which I won). Setessan Training immediately comes to mind. Forums; 17:41 Magic in tijden van COVID-19; 17:30 Commander: Kaart van de Dag! One of the best ways to win in MTG Arena is to have to do as little work as possible, and that’s where this Jumpstart decks like this come in. This 4-drop Elf Druid lets us draw a card anytime we cast a creature spell. deck that's still … Ideally, we want an Elvish Archdruid to combine with this. We combine that with Vito, Thorn of the Dusk Rose, because he makes an opponent lose whatever life we gain. But that’s what we want to do: flood the board with goblins, and start sacrificing them. It solves all of our problems in one fell swoop. What I love about this deck is that your early game plays (Serrated, Knight, Yarok, etc) look like an entirely different deck. My personal information may be used for the purposes defined in the privacy policy. Please take a moment to review them and accept to continue. . Thankfully, Imperious Perfect also creates 1/1 Elf Warrior tokens, for 1 green mana and tapping the Perfect. Flavor: She reaches beyond the physical realm, touching the ideals from which all creatures draw their power. ; 16:13 Commander/sealed playgroup omgeving Delft; 15:57 Evenementen bij Bazaar of Magic en COVID-19; 13:52 [SLD] Secret Lair; 09:39 Build your Card 153; 07:54 Banned & Restricted Announcement 12 oktober 2020; 21:43 [CMR] Commander Legends; Ruilen; 12:21 Commander wants … do it all? If you fear you can’t win, you can just be a scumbag and start the combo up to see if they will bite and give up. We have so many of those, it’s not even funny. But perhaps my favorite options are Ancestral Mask and Face of Divinity. We’re going to use some new tools at our disposal to make this even more annoying than it used to be! So, Exquisite Blood’s point in the deck is very simple. Whenever you cast an Aura spell, you may draw a card. Draw a few cards, discard one. In particular, Krenko, Mob Boss, Mucus, Goblin Grandee, and Goblin Chieftain. As far as your discard option though, we have plenty of choices. For direct target spells/effects, we can also sacrifice our Alseid of Life’s Bounty, provided we have 1 colorless mana. We’re looking to either draw into Finale of Devastation, or use Fauna Shaman to pull our Craterhoof directly, slap it into play, and swing lethal. Copyright © 2020 EsportsTalk.com. Kor Spiritdancer is a real monster in the modern format, where it is the power behind what makes Bogles go. However, thanks to Jumpstart, the deck has even more power and options than ever before. 4 Elspeth’s Nightmare Do we have other options for that? With Izzet Phoenix, we now have two or three really great ways to win. We can afford to be aggressive and swing-out, because they always come back. Better to be able to do both. We can also sacrifice a defender to give our creatures Trample until end of turn. So we’ve dealt 10 damage, and swing with a 4/4 Sprite, and 9 damage from your Phoenixes. If you can drop a Goblin Matron, use her to pull the Gang Commander if necessary. 4 Unclaimed Territory The more defenders we have on the board, the faster we can ramp up the destruction, in theory! This is definitely a deck where we go hard or not at all. These are our main two options to make this all really go wild. Everything was fine, and my combo was a turn from going off. As such, we're letting you know that we've updated our Privacy Policy to reflect the new rule set forth by the European Union's General Data Protection Regulation (GDPR). “The writing is on the wall. Our buy price: 1.300 tix. We’re here to talk Goblins. I don’t blame them. If we control what we discard, it’s not as bad, but still pretty bad. 3 Davriel, Rogue Shadowmage That means, in as many cases as humanly possible, keep one white mana open. The Jumpstart cards made an already strong deck ludicrously strong. 3 Castle Locthwain We can still win that exchange, but it’s not fun at all. This White/Green enchantment/aura deck was already incredibly powerful. All Goblins there that cost 5 mana or less (all goblins in the deck except him) are put immediately into play. The hardest part for me was figuring out when I wanted to risk sacrificing a creature, and how aggressive to be with my creatures. He lets us look at the top card of our deck, and if it’s a goblin, he also has that goblins powers. But we add a couple of new cards from Historic Anthology 3, as well as Jumpstart, to the deck. There are so many good Jumpstart cards that came to every color, but green players in particular got some strong cards for their decks. At MTGGoldfish, we value your privacy. So say Phyrexian Obliterator swings for 5 and gets through. That’s possibly the most demoralizing part. 3 Goblin Ringleader (M20) 143 Like Robber of the Rich, he has haste, so we can immediately put them to use. If the other player starts casting all their spells on their turn and don’t pay attention to what we have on the board, we can activate this on their turn to beat them. As long as you have cards in the graveyard (Phoenix), you can come back. 4 Tinybones, Trinket Thief So Sprite Dragon Instants becomes a race of “Who can hit harder faster”? You want to have him, and as much mana as possible. We have so much damage, that in most cases, turn 3 or 4 is enough to see lethal damage doled out. The Deck. Discard/heavy control/removal is also hard. My favorite decks to drafts are UBR with Mnemonic Wall, and a 4 color base green deck (usually everything but white), where the important green commons are the powerful Ondu Giant, and Growth Spasm. If you are worried you won’t’ get Finale of Devastation, but have tons of Elves, you can just Fauna Shaman -> Discard a creature -> get Craterhoof Behemoth from the deck, cast it, and swing lethal. How I hate this style of deck. - Duration: 31:14. We can have too many cards in hand, and discard them, but is there a faster way? My favorite is Kor Spiritdancer though. However, Ancestral Mask is just a beefier version of All That Glitters, only it doesn’t count artifacts. Then we can just spam cast and make a comeback. Opt, Chart a Course, Frantic Inventory are just a few examples. It’s a Mono-Green ramp deck, conveniently built around Elves! I want to give a warning though. 3 Goblin Chainwhirler (DAR) 129 The Gruul archetype is historically known as one of the fastest decks in the format, benefitting from both the hasty, impulsive nature of red decks while also tapping into the big creatures of green. You just want to ideally have one of your game winning cards in hand asap. Our biggest fear and weakness is board wipe though. It’s a flyer, and 2. Heliod’s Pilgrim for 3 mana will let us go to our deck, find an Aura, and put it into our hand. That means all our buffs that come to them still show up and stack. Our goal is to get the other player to never have cards in hand though. Flavor: She reaches beyond the physical realm, touching the ideals from which all creatures draw their power. 4 Skirk Prospector (DAR) 144 So we can use her to kill stuff, too. In Historic, this is even better if you open with a Blood Crypt. We also have tons of ways to draw cards to make sure we always have more damage/draw cards to use. When I saw that I could easily make Muxus, Goblin Grandee into a 20/20 and attack with him, I figured this needs an Embercleave too. While Red/Black Goblins carried me all the way to the promised land, there was another Rakdos (Red/Black) deck that gave me fits. But her -7, now that’s a wild one. It’s part of the strategy though. That lets me find my own deck and draft that. But the best part about this deck to me is that in a decent start, we can have it all ready to go by turn 5. Having a Sprite Dragon in play is great, but getting those Phoenixes into the grave is better. If an opponent discarded a card this turn, at the beginning of the end step you lose 1 life and draw a card. You have to buy in to the event. We don’t have much in the way of answers to once we’ve already used up our spells/they get discarded/destroyed. If that wasn’t annoying enough,w henever you summon a Defender, you draw a card! We have other options to buff too, but this is one of my favorites. When I see it, I more or less just assume the match is over, and I will never outspeed it. In many cases, I want to load down our Kor Spiritwalker for the win, if at all possible. Simply swinging and dealing combat damage can be enough to win at that point. We just destroy everything important the other player needs, in terms of creatures. The addition of so many Elf Lords really make this a threatening deck. The other player loses 5 life, and Exquisite Blood triggers. The world around us has changed in MTG Arena! They’ll just sit there and be mad, and then we fetch a Craterhoof and swing for as much damage as we can possibly calculate. For example, we have no solutions for heavy fliers. This White/Green enchantment/aura deck was already incredibly powerful. We rush out a physical tidal wave of Goblins, and then. 2 Drill Bit So you declare an attack with Sprite Dragon, see if anyone bothers to block. Plus, he can make himself unblockable (save for other creatures with haste). He also lets us cast goblins from the top of our deck. There have been a number of infinite life drain combos in MTG, but this one is even easier than the older stuff! Since we gained 5 life, the other player loses 5 life, and this triggers infinitely until the game is over. So if you have Overgrown Battlement, you can tap it for say, 4 mana, drop 4 Saruli Caretaker cards, and draw 4 cards. But what if I said there’s an easier way? Thankfully, Finale also lets us look to the graveyard, in case we have to discard Craterhoof Behemoth. If the other player has so many tokens/lands, they can afford to block too, that’s another terrible outcome for us. Note that it’s a cast trigger, so you get a card even if you get your aura countered. Our biggest bane is of course flyers. Towering Titan, a Mythic Rare creature would be amazing. I hate this deck so much. 4 Kor Spiritdancer: Basically the reason why this deck even exists. That’s it! While the Historic format was just updated, below features all of the Day Two 7-win Historic decklists to help you find your next MTG Arena deck. Goblin Instigators, Skirk Prospectors, Goblin matrons, we want them all. We can tap the Archdruid for as much mana as we have Elves, and start casting stuff from our hand. That way, we can sacrifice one weak Rogue to get rid of something that will harm us in the long run. If the other player has it, and you know it based on their land base, you have to work as fast as possible so they don’t wipe your field. It gets wild, and it gets there fast. Instant (4) 4 Karametra's Blessing. Unlike Tinybones, this isn’t a legendary. Gaining +2/+2 for every Aura attached to it is absolutely nothing to scoff at. Qty: 6. Akerlund - Mono-White Auras. There’s an option in Jumpstart, with Wall of Vines. For any deck that runs lots of annoying low-cost creatures, they’ll hesitate to attack. This Mythic Rare Skeleton Rogue gives you card draw, at the cost of 1 life. 1 Krenko, Mob Boss (JMP) 339 We can tap 2 mana (1 red) and sacrifice a Goblin to deal 2 damage to any target. I Agree to the Terms of Use and Privacy Policy. So what’s this deck do? Kitesail Freebooter is another wonderful option in this deck. However, those Rares/Mythic Rares are a little harder to pick up and waste. It’s just hard to slot into the deck is the thing. We can do this easily with Tin Street Dodger and his 1 red mana ability, where he can’t be blocked by anything, except Defenders. He’s our lynchpin. Oh, you love to see it. Don’t forget that your Thieves’ Guild Enforce has Flash. So let’s go over that! We have a couple of really great ways to win, but another one of those is built around the new card, Tinybones, Trinket Thief. ... Theme Deck Set Planechase Planechase 2012 Welcome Deck 2016 Welcome Deck 2017 Battlebond Legendary Cube Prize Packs Treasure Chest Jumpstart Game Night 2019. This is useful in that we can see their hand, see what our chances of winning are, and also remove a key card from the equation. If our Elves are baseline 6/6s or so, simply from lords, most decks aren’t going to be able to break past it. “But Jason, you paragon of virtue and solid beard management,” I hear you cry. 4 Dragonskull Summit (XLN) 252 This one’s fun, fast, and really is more powerful than people give it credit for. We can simply bowl them over with a group of goblins that are willing to sacrifice themselves for the greater good: My Good. Well, I hate them because when I came back to MTG both times, I was subjected to the most annoying Elfball deck possible. On top of that, there’s also Elvish Clancaller. 3 Goblin Warchief (DAR) 130 Though in all fairness, you can win against non-flying decks with just a few Sprite Dragons, constantly casting spells. We want to use those cards that make us discard, we want to cast as many instants/sorceries as possible. Then suddenly, Exquisite Blood hits the board to win the game. Sure, getting in two or three Blackguards means all Rogues are beefy. However, there’s not a lot of room to play around with in this deck. I can see this being one of the top decks in Historic until Temur Reclamation somehow dominates the meta again. 3 Gempalm Incinerator (LGN) 94 So we can just start pinging away with these on turn 2-4. Just tap 1 to make it almost entirely unblockable. But she really helps us get what we need for any moment in the game. Pl Deck Player Price; 4 - 0 Azorius Aggro Azorius Aggro Azorius Aggro: If you like fast paced action where your win is usually decided on turn 4 or 5, Gruul is the deck for you. No flying creatures, no deathtouch. You can still come back but it’s going to be hard. Mono-White Auras is a Bogles-esque combo-aggro deck. It lacks something of Arcades, the Strategist, but it’s a solid, easy-to-set-up win condition. 3 Goblin Instigator (M19) 142 That’s lethal damage in so many situations. How to play this deck effectively This is a really aggressive deck so not having a play means you’re already way behind. Just swing every turn, inflate your Sprite Dragon just as much as possible. You can tap it to get 1G for each Elf you control. Then start stacking enchants, hold a land open for Karametra (even if you don’t have one), and start hitting the other player with increasingly higher numbers. top deck keep saturday showdown. At the most technical level, this is a Rakdos (Red/Black) deck, but we’re running exactly three cards that are black – a trio of Call of the Death-Dweller. So, on that note, let’s talk about what makes this deck drain the hope of your opponent! A lifetime servant of cardboard rectangles, Jason has spent much of his life playing MTG, Star Wars, and other physical card games, before moving to the digital space. It contains the spells you know and the creatures you can summon to fight for you. That means we need Rankle, Master of Pranks! We aren’t always going to win with one shot so that lifelink option will keep us in the game. This version of the deck has lots of new cards though. There’s a card I’d really like to find the space for in this deck too. It’s a meager little ½, but their activated power packs a major wallop. This is also how we can find Craterhoof if we want to simply cast it, and not wait to find Finale. 4 Blood Crypt (RNA) 245 One of the new Jumpstart creatures is Muxus, Goblin Grandee. You can choose as many or as few as you want. A playset of Kor Spiritdancer and one Lurrus of the Dream-Den are the only rares in this deck so it will be very easy to construct. This is a very straight forward deck. Or we can just sacrifice a creature every turn through Rankle, and bring them back next turn with Liliana’s emblem. Make them discard/mill thanks to playing and fighting with Rogues, and once they are in the “kill zone” of 10 or less life, zap them with Tinybones! We have multiple options, and they’re all great! Plus, anytime we cast an Aura spell, we can draw a card. Know what your deck can do, and what it can’t. The more Elves/creatures that you have, the more ludicrous numbers you can pump out. Her +1 makes each player discard, and enemies who can’t lose 3 life. Goblin Trashmaster lets us sacrifice a Goblin to destroy artifacts, so artifact decks will be easy. The deck relies on drawing Kor Spiritdancer to turn on its card draw engine. The deck’s tech doesn’t make our power higher, it just shows a different number for our power, to make it easy to understand what’s happening. 3 Phyrexian Tower (JMP) 493 That’s what makes this deck such a hoot. We’re looking at. If the other player has more cards in hand than we do, we can exile the top card of their library. “Green spells you control can’t be countered”, on a card that already can’t be countered? We aren’t even accounting for previous Shocks, Bolts, or buffing our Sprite Dragons. Sure, Standard saw the major change of Wilderness Reclamation, Growth Spiral, Teferi, Time Raveler, and Cauldron Familiar bans, but Historic wasn’t left out! They would make certain that a turn 4 Muxus, Goblin Grandee could happen in the right circumstances, but I don’t know if it will be worth it. Our target of choice is the lone Craterhoof Behemoth in the deck. Either one is fine. If we can keep at least one Allosaurus Shepherd in play at any time, we have nothing to fear. Aura decks of various colors have been quietly very good in Historic for a while now, primarily on the back of the power of Kor Spiritdancer. It’s built around a new card added to the game, Exquisite Blood. This can definitely help us come back from a board wipe on our Arclights. On top of that, anytime a creature you control that has a +1/+1 counter on it deals combat damage, that player discards a card! Though we do have Cast Down for early game creature removal, and all that mill. I might try and find a way to keep both if I’m honest. I chose Drill Bit instead of Duress because it has a Spectacle cost (of 1 black instead of 3 CMC). Also, don’t forget Robber of the Rich! So how do we get the mana to make this happen? Then when you know your opponent can’t counter it, then you set up that Finale of Devastation drop, or simply hard cast Craterhoof Behemoth. They really get us going to stop early game threats. But it’s very satisfying to drop three 1-cost spells, follow-up with a playset of Arclight Phoenix, and swing lethal. The only real answer for that is Sentinel’s Eyes since we can exile two cards from the grave and tap 1 mana to cast it from the grave. Once you figure out exactly what you need to buff and when (and hit land drops), it’s a landslide of non-stop damage. The idea behind this deck is again, a pretty simple one. How are we going to get that discard to happen first? So when we have a few Elves and him in play, we can start really ramping. If we use 10 or more mana, creatures we control get +X/+X and haste until end of turn. What we target depends on the other player as much as what we get. This deck’s strategy is simple: stack as many aura enchantments on a creature as possible, draw a ton of cards from Sram, Senior Edificer or Kor Spiritdancer on the battlefield, and then attack for vast amounts of damage.. They always lurk, and their effectiveness vary. A great turn-3 drop if we have a Skirk already, is Goblin Ringleader. Perhaps put Wall of Vines in the sideboard, if you’re running best-of-three. Since it gives +1/+1 and Vigilance, it’s very useful. Face is new and gives the creature in question +2/+2 for 3 mana (1 white). Four new tools came to the deck, with Wall of Blossoms, Overgrown Battlement, Carven Caryatid, and Assault Formation. But on its face, it looks like a Mono-Black/Jund sacrifice deck that isn’t getting any of their combo pieces. The only way to get them for free is to win cards via the limited-time Jumpstart event, and that’s only two cards at a time. Its purpose is to slow down decks that run one or two powerful flying creatures (UW Bogles, UR Fairy Dragon). Shame he’s not a 3-cost, we could double dip with Call of the Death Dweller. Sadly, there’s only room for one. That means if for any reason, you have the ability to play it on the other players turn, please do so. Tendrils hits a creature for X damage (as many Swamps as I have) and gives me life, so it still triggers the combo. He lets us take the top four of our deck and put all goblins into our hand. The only real fear is being board wiped. Whenever it, or another Rogue enters the battlefield on our side, each opponent mills two cards. So, she’s incredible value at 1 mana. Your deck of cards represents all the weapons in your arsenal. Creature - Kor Wizard Description: Kor Spiritdancer gets +2/+2 for each Aura attached to it. Thanks to Jumpstart, we have another (albeit slightly slower) method of attaining victory. This is a deck with some variety too. One of the big fears about running this deck has always been “What happens when the other player board wipes/destroys my big creature? The best part of course is, we don’t have to target Kor Spiritdancer to get the card draw. Most of our Elves are very cheap to cast – 1-2 mana for most of them. See our privacy policy. He has six years experience as a games journalist, using that time to analyze the positives and negatives of any new content he sees. That’s neat, but we just really want that Aura fetch. It just depends on what kind of tools they have to be successful. There’s an endless supply of options. This will save us from targeted removal like exile, damage, or even board wipe, since it cannot be targeted, and cannot be destroyed. If you really wanted, you could add Grafdigger’s Cage and Leyline of the Void into the deck, just to make sure anything you put away stays away. If for some reason we go too long without key card pieces, we have Grim Tutor to search with and Ayara. Anything that does lots of direct damage/creature removal hurts too. Kor Spiritdancer gets +2/+2 for each Aura attached to it.

Whenever you cast an Aura spell, you may draw a card. Her -3 gives a creature -X/-X, where X is the number of cards in our grave. Almost every card in this deck makes Sprite Dragon stronger. Mono-Blue Tempo for the constant harassment of counters, and flyers. It’s tedious and annoying to watch, so they just give up to go play another match. The goal is to stick a Kor Spiritdancer and / or Sram, Senior Edificer, protect them, load them up with auras while also drawing a bunch of cards, and snowball our aura value into a fast win!. Grafdiggers Cage is another really frustrating thing to see on the other side of the table. Reaching mythic rank in MTG Arena has never been easier than now with Azorius Auras thanks to Kor Spiritdancer. A few new cards came to Historic for Red to make this go faster than ever. Finally receiving my third land drop made my Alseid of Life’s Bounty into a 17/16 Lifelink/Trample. Finally, our other “get more Elves” option is Fauna Shaman. What can we do to make sure that 2 life trigger goes unimpeded? It’s something I’m really thinking about. Deck 4 Kor Spiritdancer (JMP) 116 4 All That Glitters (ELD) 2 ... Mono Blue Tempo Deck - Historic Magic Arena - Let's play an Arena Day Open buster! That’s because they have to sit through and react to every single sacrifice of a Goblin to produce mana, then sacrifices to deal damage. They also typically (but not always) have 0 or maybe 1 power at the most. All emails include an unsubscribe link. They’re the same cost, save 1 green for a colorless, and both have similar abilities. We’ll be fair and say that our Elves are 40/40s. The only thing it’s really missing in my estimation is a Defender with Reach. It’s not spelled correctly, but the message is clear.” Greywolfe Saotome, probably. Provided the creature in question has an Aura attached, it gains +2/+2, Indestructible and Hexproof until end of turn. Karametra’s Blessing is so useful for this. One of the major downsides is that there are literally 500 cards added to MTG Arena, and you can’t unlock them for free. Combining it with our other buffer enchants (All That Glitters, Ancestral Mask) is absolutely vile. Each player discards a cardEach player loses 1 life and draws a cardEach player sacrifices a creature. rchrhds. At the beginning of combat on my turn, we put a creature card from a graveyard and put it under our control on the battlefield. From there, it’s just a matter of getting as many Elves into play. We can actually get much higher than +30/+30 though, depending on how we go about getting our victory. Discard two cards, draw 3 cards. Our buy price: 0.310 tix. If the other player has no access to board wipe in their deck that you know if, you can hold off a turn and do it again (if you don’t think they can wipe Krenko off the field). That’s the classic MTG Arena way to do it, but thanks to Jumpstart, decks like this have some new payoffs to consider. $0.53. If we can make sure it has lifelink, is unblockable, or trample, that’s even better. It’s not too hard to see coming if you think about it. Heck, this makes me think we could do a mono-green version of this deck, but it’s not necessary. As long as we’re hitting land drops, this deck is positively overwhelming. It is an onslaught of unrealistic numbers! If you don’t think it’s going to be safe to swing with Kor Spiritdancer/Alseid, keep them on the board, but buff your Gingerbrute. There are so many amazing cards in Historic, thanks to Jumpstart! If you cast an Aura spell, Kor Spiritdancer’s second ability triggers and goes on the stack on top of it. Keep in mind that Teferi, Time Reveler, who helped a lot of players reach the 7-win mark, is no longer legal in Historic, so this is an excellent alternative. That leaves your mana open, and who knows what you could have ready to abuse the other player with? It comes into play with stats equal to the total toughness of creatures we control. Perhaps the most important card in this entire deck is Thieves’ Guild Enforcer. 4 Blood Crypt 4 Goblin Matron (MH1) 129 I wouldn’t use the sacrifice too often unless they have something mean like one powerful Tron creature, or Phyrexian Obliterator and nothing else. Creature — Kor Wizard P / T: 0 / 2 Description: Kor Spiritdancer gets +2/+2 for each Aura attached to it. There are three new Rogues that all on their own, make this deck an absolute nightmare. Once it’s set up, that’s the end! If you want to know more about Jumpstart, we’ve got you covered right here. It always seemed that if I cast it when I only had two lands, it would immediately die to removal. Enter Ayara, First of Locthwain! Because if the combo is set up, they lose, and there’s not a whole lot they can do about it. Siege-Gang Commander also lets us hit their creatures directly. We’re also using one copy of Siona, Captain of the Pyleas in order to look at our top 7 cards, and put an aura into our hand. This is a strong deck versus quite a few options. by That’s why we have Agonizing Remorse and Yarok’s Fenlurker. 3 Call of the Death-Dweller (IKO) 78 Her extra ability is just icing on the cake. It still makes your creatures assign combat damage with their toughness, but you have to pay 1 green mana to make a defender able to attack. What are our options to ensure Muxus goes through clean as a whistle? The whole point of it being here is to get a creature or two that dies prematurely, or to set up a longer, more annoying combo. It’s a brilliant, frustrating thing to deal with, and if it can out-aggro, out-control Goblin Tribal, it deserves to be discussed. Bant Defenders is a far from new concept, but we have some really awesome tools in our kit this time around. Allosaurus Shepherd is another optional win condition. So if you’re only hitting them for one at a time and they have over 20 life? This deck moves at a very fast pace, and mills people in addition to some really annoying discard. Initially, this ran Rankle, Master of Pranks, which is neat, but I sort of like Tendrils of Corruption more. Card Name: Kor Spiritdancer Cost: 1W Color: White Card Type: Creature - Kor Wizard Power/Toughness: 0/2 Card Text: Kor Spiritdancer gets +2+2 for each Aura attached to it. Don’t be scared to play aggressive, just make sure to leave a point of white mana open, just in case. So you play Kor Spiritdancer alongside it to ramp, get card draw, and obliterate people. 1 Goblin Cratermaker (GRN) 103 Jason Parker Whenever you cast an Aura spell, you may draw a card. The ability will resolve before the spell does. This is arguably better because we can search our whole deck for exactly what we need, and put it in hand. So let’s talk about the best cards in this deck, because they help us win. If Kor Spiritdancer is good enough for Modern, it has to be good in Historic, right? The more instants/sorceries we cast, the bigger it gets, and would you like to know how many possible instants we’re running? In particular, that deck is named after Slippery Bogle, which is immune to the opponent’s removal. It makes the creatures you control assign combat damage equal to its toughness, rather than their power. So, infinite combos that come about, really ridiculous rushdown potential, and other wild ways to win. But we add a couple of new cards from Historic Anthology 3, as well as Jumpstart, to the deck. Can I even come back from this”? All rights reserved. Oh, Elfball. Creature Kor Wizard P / T: 0 / 2 Description: Kor Spiritdancer gets +2+2 for each Aura attached to it. Siege-Gang Commander creates a trio of Goblins when he comes into play. 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Craterhoof is an 8-drop, so we may as well just wait until we can tap for 10+ mana. So what’s Elfball? Kor Spiritdancer! Rankle, Master of Pranks has three options when he deals combat damage to a player. “You haven’t talked much about discard yet! If you have ideas, feel free to reach out to me via Twitter. If the other player lets you put these into play, they get what they deserve. 3 Rankle, Master of Pranks. We can beat hyper life gain if we can get rolling before they do. It lets us search for a goblin, reveal it, and put it into our hand. What makes this deck suffer the most? With [[Kor Spiritdancer]] joining Historic through Jumpstart, I'm a little envious of the Historic Azorius Auras deck. . Then you Finale of Devastation, give your creatures haste, tap another Elf for 20+ mana, use your Craterhoof, and swing for 200-600 damage without much of an issue. It essentially turns all of our creatures into lifelinkers, without giving them the lifelink tag. 1 Lurrus of the Dream-Den (IKO) 226 Deck 4 Mist-Cloaked Herald (RIX) 43 4 Kor Spiritdancer (JMP) 116 3 Curiosity (JMP) 147 1 Hushbringer (ELD) 18 4 Karametra's Blessing (THB) 26 4 Curious Obsession (RIX) 35 4 Arcane Flight (DAR) 43 4 Selfless Savior (M21) 36 6 Island (ANB) 113 4 Staggering Insight (THB) 228 3 Sentinel's Eyes (THB) 36 So the question is: How do we put our Phoenixes in the grave? There’s a very real chance that by turn 5-6, it’s all wrapped up. For 6 mana (2 green) they turn each Elf into a base 5/5 power and toughness and also become Dinosaurs. ... Kor Spiritdancer; Search Search all Forums Search this Forum Search this Thread Tools Jump to Forum Kor Spiritdancer #1 May 13, 2010. rchrhds. All original content on this page is © 2012-2020 MTGGoldfish, Inc. and may not be used or reproduced without consent. It’s an aura that gives our creature +1/+1 for each artifact and/or enchantment we control.