$1.93. ... Kor Spiritdancer; META% 3.6% (78) Tabletop $ 93 MTGO 29 tix ... Top Deck Keep Saturday Historic Showdown on 2020-11-28. It feels like it would be such a great card to slot in and potentially change the Orzhov Auras (Aurazhov?) First released in Avacyn Restored, this card gives us life whenever an opponent loses life. . So hereâs how our combo works. Davriel, Rogue Shadowmageâs -1 makes a player discard a card, and if they have 1 or fewer cards in hand, they take 2 damage at the start of their upkeep. So we have that, and Elspethâs Nightmare to destroy a low-cost creature (2 CMC or less), discard a card, then exile their whole graveyard. You donât really want to swing with it. We can always sacrifice creatures to draw more cards, worst-case scenario. That also negates Muxus, Goblin Grandeeâs power, and Goblins are very in right now. In most of my matches, I choose to go with the Phyrexian Obliterator. If you can get more than one out, go for it! It would change up the mana base though since weâd likely drop the Call of the Death-Dweller. When another player ran this against me, I ended the game at -250 or so. Browse Deck Database Translations Kor Spiritdancer Kor-Geistertänzerin Danseuse d'esprit kor Danzatrice Spirituale Kor Dançarina dos Espíritos Kor ÐÐ¾Ñ, Ð¢Ð°Ð½ÑÑÑÑÐ°Ñ Ñ ÐÑÑ
Whenever you cast an Aura spell, you may draw a card. Her -3 gives a creature -X/-X, where X is the number of cards in our grave. Almost every card in this deck makes Sprite Dragon stronger. Mono-Blue Tempo for the constant harassment of counters, and flyers. Itâs tedious and annoying to watch, so they just give up to go play another match. The goal is to stick a Kor Spiritdancer and / or Sram, Senior Edificer, protect them, load them up with auras while also drawing a bunch of cards, and snowball our aura value into a fast win!. Grafdiggers Cage is another really frustrating thing to see on the other side of the table. Reaching mythic rank in MTG Arena has never been easier than now with Azorius Auras thanks to Kor Spiritdancer. A few new cards came to Historic for Red to make this go faster than ever. Finally receiving my third land drop made my Alseid of Lifeâs Bounty into a 17/16 Lifelink/Trample. Finally, our other âget more Elvesâ option is Fauna Shaman. What can we do to make sure that 2 life trigger goes unimpeded? Itâs something Iâm really thinking about. Deck 4 Kor Spiritdancer (JMP) 116 4 All That Glitters (ELD) 2 ... Mono Blue Tempo Deck - Historic Magic Arena - Let's play an Arena Day Open buster! Thatâs because they have to sit through and react to every single sacrifice of a Goblin to produce mana, then sacrifices to deal damage. They also typically (but not always) have 0 or maybe 1 power at the most. All emails include an unsubscribe link. Theyâre the same cost, save 1 green for a colorless, and both have similar abilities. Weâll be fair and say that our Elves are 40/40s. The only thing itâs really missing in my estimation is a Defender with Reach. Itâs not spelled correctly, but the message is clear.â Greywolfe Saotome, probably. Provided the creature in question has an Aura attached, it gains +2/+2, Indestructible and Hexproof until end of turn. Karametraâs Blessing is so useful for this. One of the major downsides is that there are literally 500 cards added to MTG Arena, and you canât unlock them for free. Combining it with our other buffer enchants (All That Glitters, Ancestral Mask) is absolutely vile. Each player discards a cardEach player loses 1 life and draws a cardEach player sacrifices a creature. rchrhds. At the beginning of combat on my turn, we put a creature card from a graveyard and put it under our control on the battlefield. From there, itâs just a matter of getting as many Elves into play. We can actually get much higher than +30/+30 though, depending on how we go about getting our victory. Discard two cards, draw 3 cards. Our buy price: 0.310 tix. If the other player has no access to board wipe in their deck that you know if, you can hold off a turn and do it again (if you donât think they can wipe Krenko off the field). Thatâs the classic MTG Arena way to do it, but thanks to Jumpstart, decks like this have some new payoffs to consider. $0.53. If we can make sure it has lifelink, is unblockable, or trample, thatâs even better. Itâs not too hard to see coming if you think about it. Heck, this makes me think we could do a mono-green version of this deck, but itâs not necessary. As long as weâre hitting land drops, this deck is positively overwhelming. It is an onslaught of unrealistic numbers! If you donât think itâs going to be safe to swing with Kor Spiritdancer/Alseid, keep them on the board, but buff your Gingerbrute. There are so many amazing cards in Historic, thanks to Jumpstart! If you cast an Aura spell, Kor Spiritdancerâs second ability triggers and goes on the stack on top of it. Keep in mind that Teferi, Time Reveler, who helped a lot of players reach the 7-win mark, is no longer legal in Historic, so this is an excellent alternative. That leaves your mana open, and who knows what you could have ready to abuse the other player with? It comes into play with stats equal to the total toughness of creatures we control. Perhaps the most important card in this entire deck is Thievesâ Guild Enforcer. 4 Blood Crypt 4 Goblin Matron (MH1) 129 I wouldnât use the sacrifice too often unless they have something mean like one powerful Tron creature, or Phyrexian Obliterator and nothing else. Creature â Kor Wizard P / T: 0 / 2 Description: Kor Spiritdancer gets +2/+2 for each Aura attached to it. There are three new Rogues that all on their own, make this deck an absolute nightmare. Once itâs set up, thatâs the end! If you want to know more about Jumpstart, weâve got you covered right here. It always seemed that if I cast it when I only had two lands, it would immediately die to removal. Enter Ayara, First of Locthwain! Because if the combo is set up, they lose, and thereâs not a whole lot they can do about it. Siege-Gang Commander also lets us hit their creatures directly. Weâre also using one copy of Siona, Captain of the Pyleas in order to look at our top 7 cards, and put an aura into our hand. This is a strong deck versus quite a few options. by Thatâs why we have Agonizing Remorse and Yarokâs Fenlurker. 3 Call of the Death-Dweller (IKO) 78 Her extra ability is just icing on the cake. It still makes your creatures assign combat damage with their toughness, but you have to pay 1 green mana to make a defender able to attack. What are our options to ensure Muxus goes through clean as a whistle? The whole point of it being here is to get a creature or two that dies prematurely, or to set up a longer, more annoying combo. Itâs a brilliant, frustrating thing to deal with, and if it can out-aggro, out-control Goblin Tribal, it deserves to be discussed. Bant Defenders is a far from new concept, but we have some really awesome tools in our kit this time around. Allosaurus Shepherd is another optional win condition. So if youâre only hitting them for one at a time and they have over 20 life? This deck moves at a very fast pace, and mills people in addition to some really annoying discard. Initially, this ran Rankle, Master of Pranks, which is neat, but I sort of like Tendrils of Corruption more. Card Name: Kor Spiritdancer Cost: 1W Color: White Card Type: Creature - Kor Wizard Power/Toughness: 0/2 Card Text: Kor Spiritdancer gets +2+2 for each Aura attached to it. Donât be scared to play aggressive, just make sure to leave a point of white mana open, just in case. So you play Kor Spiritdancer alongside it to ramp, get card draw, and obliterate people. 1 Goblin Cratermaker (GRN) 103 Jason Parker Whenever you cast an Aura spell, you may draw a card. The ability will resolve before the spell does. This is arguably better because we can search our whole deck for exactly what we need, and put it in hand. So letâs talk about the best cards in this deck, because they help us win. If Kor Spiritdancer is good enough for Modern, it has to be good in Historic, right? The more instants/sorceries we cast, the bigger it gets, and would you like to know how many possible instants weâre running? In particular, that deck is named after Slippery Bogle, which is immune to the opponentâs removal. It makes the creatures you control assign combat damage equal to its toughness, rather than their power. So, infinite combos that come about, really ridiculous rushdown potential, and other wild ways to win. But we add a couple of new cards from Historic Anthology 3, as well as Jumpstart, to the deck. Can I even come back from thisâ? All rights reserved. Oh, Elfball. Creature Kor Wizard P / T: 0 / 2 Description: Kor Spiritdancer gets +2+2 for each Aura attached to it. Siege-Gang Commander creates a trio of Goblins when he comes into play. 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Craterhoof is an 8-drop, so we may as well just wait until we can tap for 10+ mana. So whatâs Elfball? Kor Spiritdancer! Rankle, Master of Pranks has three options when he deals combat damage to a player. âYou havenât talked much about discard yet! If you have ideas, feel free to reach out to me via Twitter. If the other player lets you put these into play, they get what they deserve. 3 Rankle, Master of Pranks. We can beat hyper life gain if we can get rolling before they do. It lets us search for a goblin, reveal it, and put it into our hand. What makes this deck suffer the most? With [[Kor Spiritdancer]] joining Historic through Jumpstart, I'm a little envious of the Historic Azorius Auras deck. . Then you Finale of Devastation, give your creatures haste, tap another Elf for 20+ mana, use your Craterhoof, and swing for 200-600 damage without much of an issue. It essentially turns all of our creatures into lifelinkers, without giving them the lifelink tag. 1 Lurrus of the Dream-Den (IKO) 226 Deck 4 Mist-Cloaked Herald (RIX) 43 4 Kor Spiritdancer (JMP) 116 3 Curiosity (JMP) 147 1 Hushbringer (ELD) 18 4 Karametra's Blessing (THB) 26 4 Curious Obsession (RIX) 35 4 Arcane Flight (DAR) 43 4 Selfless Savior (M21) 36 6 Island (ANB) 113 4 Staggering Insight (THB) 228 3 Sentinel's Eyes (THB) 36 So the question is: How do we put our Phoenixes in the grave? Thereâs a very real chance that by turn 5-6, itâs all wrapped up. For 6 mana (2 green) they turn each Elf into a base 5/5 power and toughness and also become Dinosaurs. ... Kor Spiritdancer; Search Search all Forums Search this Forum Search this Thread Tools Jump to Forum Kor Spiritdancer #1 May 13, 2010. rchrhds. All original content on this page is Â© 2012-2020 MTGGoldfish, Inc. and may not be used or reproduced without consent. Itâs an aura that gives our creature +1/+1 for each artifact and/or enchantment we control.