RenderBox Studio VRay Materials website is powered by RenderBox Studio. I use this technique together with hair and fur, a good combination. The basic parameters to configure Vray Fur are the following: Gravity and bend: This two parameters will work together to bend the grass, the higher the bend, the more the grass will be afected by gravity. Now, time to make apply V-Ray Fur. jQuery('#tocHorizontal').show('fast'); The texture that I will use I got it from www.cgtextures.com  here is the download link. After aplying   the materials this is the resulting render. Every triangle will generate the specified number of fur strands. hairs – Specifies the maximum number of fur strands that will be represented in the viewport. window.onscroll = function() { Knots – Fur strands are rendered as several connected straight segments; this parameter controls the number of segments. Higher values make the root wider and the tip thinner. Vray grass material: procedural with Vray Fur. $(document).ready(function(){ frame – Reference frame. Dynamic tessellation – When enabled, instructs V-Ray to subdivide and smooth the fur strands before rendering. }); Shadow maps will not include information about the VRayFur. Using Distribution per face parameter you can specify the number of fur strands per triangular face of the source object. Realistic Grass with Vray Fur Modifier. Variation // lastScrollPosition) { Using this parameter you can control the force that pulls the fur strands down along the Z-direction. Discover how to leverage the substance-based toolset from Allegorithmic with V-Ray in 3ds Max. This parameter helps for two things: First, it conserves memory by decreasing the detail where it is too far to be visible. I close 3ds, after a while i re-open e start to work again but at this time the vray render simple rifuse tu render hair and fur. jQuery('#tocHorizontal').hide('fast'); To start viewing messages, select the … More segments make the strands smoother, but also add to the render time. Edge length – Specifies the desired edge length, in pixels, of each final segment of the fur strands when Dynamic tessellation is enabled. VRay Fur Grass Material Free. You can find the Vray Fur in:  Command Pannel-> Create-> Geometry-> Vray-> VrayFur. Beside this I turned on the insede solid option on the Vray Distance Texture, which will make the center of the objects also show a black color in case that the boxes penetrate the ground plane. The area of the triangle faces (which is used to compute the number of strands for each face) is taken at the frame specified by the Ref. When you apply the materials the Vray HairMtl should be applied to the VrayFur Icon, and the ground material to the ground plane. Gravity – Controls the force that pulls fur strands down along the Z-direction. Larger values are faster to render and take less RAM, but may cause the fur strands to appear jagged. www.emmys.com/awards/nomin, Cutout Fest is looking for economic support for it´s 2014 edition, you can, Genndy Tartakovsky  cartoon director and director of the Hotel Transilvania, Marvel unveils a new animation test of Rocket in it´s upcoming animated se, Chaos Group released today a new update to Vray 3.0 this new release contains so, This tool can help you to create stairs based on lines in 3dsmax. The mapping on the plane controls how the texture is applied to the grass that is why it is very important than the ground plane to be correctly mapped, I use a UVWmap modifier  to make the texture smaller till you can se clearly  the texture on the ground, in my case the size of the uvwmap was 1 meter per side  since I am using a correct scale. Vray Fur has several channels on which we can mapp most of its parameters, for example the direction, the length of the grass and it´s thickness. Lvl of detail – Level of detail. This parameter specifies which mapping channel is used. Report. As I see it there are other techniques very gereralized like displacement maps and modeled geometry I home this article help you to improve your grass. When this parameter is set to 0.0, no taper is applied to the strands and they have the same thickness from root to tip. parameter you can specify the number of strands per squared scene unit. Length/Thickness/Gravity/Curl var – Adds variation to the corresponding parameter. Apple, Mac, Mac OS X , OS X and macOS are trademarks of Apple Inc., registered in the U.S. and other countries. Number of curls – The number of curls on a strand. ||Select geometry|| > Create menu > V-Ray > V-Ray Fur, ||Select geometry|| > Create panel > V-Ray list > VRayFur, ||Select geometry|| > V-Ray Toolbar > V-Ray Fur button. Geometric Detail Every triangle face has at least one strand. If we connect this VrayDistanceTexture on the length channel of the Vray Fur, and we return the original diffuse map to the ground plane material, the result is that the grass wont grow on the black zones of the VrayDistanceTexture. Showing all 5 results. If disabled, the scale factor from the referenced frame is used. Copyright © 2020 Chaos Software Ltd. All Rights Reserved. [CDATA[ Tweet | 0 . MtlID – Assigns a material ID to the VRayFur object. Selected faces – Only selected faces (for example with a MeshSelect modifier) will generate fur. Bend – Controls the elasticity of the fur strands. There is no need to connect the Vray Distance Texture to the diffuse channel of the ground plane material, I just did this to show the colors that the VrayDistanceTexture creates. Curl map – This map is a multiplier for the strand Curl. Mapping In this article I will show my favorite technique to create grass with Vray and Vray fur, as some techniques to configurate an make it look realistic. Example: Gravity As of 3ds Max 2010, V-Ray supports native rendering of the 3ds Max Hair and Fur world-space modifier.. I show you how to use Vray Fur and setting up the scene. It is possible to use vertex color maps to style the fur. Viewport Display Base map chan – Some of the texture maps represent vectors in texture space, where the x and y directions are derived from the u and v directions of a texture mapping channel. The VrayDistance texture can help you to make objects interact with the VrayFur, diminishing the amount of grass on the zones close to objects, you could use this map on other channels like bend or gravity to bend the grass when an object is placed over, but you might need to modify the colors of the VrayDistance Texture to get the desire result, this channels multiply the original values, so modifying them still affects the look. Avoid having very large triangles covered with fur, since the fur is generated in groups corresponding to triangles of the original mesh. With this tool you can create sections on an object, at a defined distance or a fixed number of sections. Real-world scale, units - millimeters. Any positive value is valid. Color maps can be used instead, both procedural and bitmaps, where RGB would equal XYZ respectively. Greater values cause the strands to bend (e.g. These parameters control the display of VRayFur in the viewports. A value of 1 in taper will make each one of the fibers to have a  zero thick tip. After that V-Ray decreases the density and increases the thickness of the strands by a factor of two for every n units of space specified by the Rate parameter. Black portions of the map correspond to no curl, and white represents the set curl, as specified by the Distribution parameters. Using this parameter you can specify the number of curls on a strand. Check Out This Tutorial In this tutorial you’ll create several materialssuch as bronze, chrome, gold, steel, copper, aluminum, metal, glass and tinted glass. Overview Materials included: 12 Varieties of Grass Using this parameter you can specify the Thickness of the strands. Preview rendered with V-Ray. Change the length to 20. Cover the settings of the V-Ray Fur frame parameter. These VRay grass materials all use displacement maps rather than geometry, proxies or VRay fur, which makes them great for lower render times and greater viewport performance. Note that some of the examples use normal maps. } Realistic Grass in 3ds max + V-ray fur. This page provides information on the V-Ray Procedural Fur plugin. Using this parameters we can create variation on the grass, just using a noise and connecting it to some of this channels; by doing this I will also increase the value of length( I increased to the double, wicht was 20 cm), to counter the fact that the noise will make the overall length  the grass smaller. To resolve the issue, go to Customize menu > Custom UI and Defaults Switcher and select a non-DesignVIZ preset (such as MAX.vray). Grass Texture: Sky: Step 2: Setting up the… Color or normal maps can be used for Bend direction and Initial direction, as those require a direction vector of three components. You can configure this parameters once you turn on the level of detail checkbox, and the parameters are: Start Distance: The distance at which Vray Will start to diminish the amount of fur, before this distance the amount of fur remains the same. Other tools to give realism to the grass could be the VrayDistanceTexture map. The icon that represents the Vray Fur in the viewport is the one that will show us the Vray Fur Parameters on the command panel. I was traying some different way to render the hair for one model, big time render, poor result ok. Note that if you have not selected an object, or you have selected an object which is not compatible with VRayFur, the VRayFur button will appear greyed out. VRay Material Library Free Download. /*]]>*/ However, other objects will cast shadows on the fur, even with shadow maps. Example: Number of curls Lock to surface – When the Distribution parameter is set to Per area and VRayFur is assigned to an animated surface this option locks the hair count to the generated hairs count in the referenced frame. So if your system has 8 Gigs just set the value to 7 Gigs,  by default this value is set to 4 Gigs which is  4000 Mb. File Format: 3Ds Max 2011, 3Ds Max 2014. Know how was made this great short film from talented Nassos Vakalis who currently works at Dreamworks. Now make a plane of 1 meter by 1.5 meter and increase the segments to 45 and 30 . I configure this parameters to what the image shows and get my first render. The size of the noise is vital to get a good result, but this size depends on the scene you are creating, the kind of grass that you want, and on the scale you are using, in this example the value used was 3 on size of the noise and the rest of it´s values were left by default. Using two textures that come by default on 3dsmax we can add grass only on certain zones using the density map channel, matching this map with other map channels over the plane. Take a look to the new features on 3dsmax 2016. } In order to form a VRayFur object, initially a mesh must be chosen out of the 3ds Max scene, then visit the Create panel, opt for the VRay category, and then click on the VRayFur … Per face – Specifies the number of fur strands per triangular face of the source object. This example shows how modifying very few parameters we can make realistic grass. You may have to register before you can post: click the register link above to proceed. V-Ray Fur takes advantage of the Dynamic Geometry approach by generating only the strands that are currently being rendered; Next, review some existing renders or images that show examples of possible usages of V-Ray fur, such as: Grass; Carpets; Fabric such as fleece, stuffed animals etc. The material that I will create for the fur will be a VrayHairMtl, this material has a transmision parameter that will simulate that the light goes trough the Grass giving it a more realistic look. This tool will make easier to set up a background image on 3dsmax. Values range from 0.0 (no variation) to 1.0. I hope you enjoy. parameter you can specify the number of fur strands per triangular face of the source object. Author ... New version of 3ds Max plugin is out. Click here to log in or register. Example: Bend Per Area will add fur depending on the area of the surface and not the amount of subdivisions or polygons that the surface has. Rate: Rate is also a distance, is the distance after the Start Distance value, at which Vray will diminish the amount of fur by half and increase the thickness of the fur twice, and this will be done  every rate distance after the start distance. It's very detailed and therefore will take some time to render, but it will give a realistic feel to your grass fields. Las lecciones se estructuran progresivamente para facilitar el aprendizaje, utilizando V-Ray para 3ds Max. Taper: This parameter will  narrow the tip of the fur. Avoid applying textures with Object XYZ mapping to the fur. You may also like... Vray 1.5 tutorials. This grass material is created using only procedural textures and Vray fur. More segments are usually needed when the strands are curved (eg by the gravity, bend, curl parameters and others). Preview in viewport – Turns the preview of VRayFur in the viewports on or off. For example, if the the system units are in meters, this parameter specifies the desired number of strands per square meter; if the system units are centimeters, it specifies the number of strands per square centimeter and so on. The VrayDistanceTexture is a procedural map that by default, gives a black color on the zones near to the objects added inside the VrayDistance Texture and it generates a white color when this objects are far from the surface of the object that has the map applied. Microsoft, Windows are either registered trademarks or trademarks of Microsoft Corporation in the United States and/or other countries. When the Distribution parameter is set to Per area, this specifies the frame at which the source object is captured to calculate the face area. Icon text – Enables and disables the display of the "VRayFur" text in the view port. Smaller values produce smoother strands but take more memory and are slower to render. The Vray Fur button is only active if you have selected some object thats geometry like the plane. Second, it helps reduce animation flickering of very fine fur strands when they are far from the camera. The list of Emmy Awards Nominees is here. Use this tool to collect resources from a 3dsmax scene. Note that if you have not selected an object, or you have selected an object which is not … When set to 0.0, the strands are hard and created as perfectly straight lines. Il corso 5SRW - con l'utilizzo di V-Ray per 3ds Max - inizia dalle basi, per arrivare fino agli argomenti più complessi. For the ground material I will only use a VrayMtl and I will connect to the difusse map the Earth Texture. grass. Per area – Specifies the number of strands per squared scene unit. Can be applied to any other object. Download and use these materials in your 3D renders, and on your 3D models to … $("#tocHorizontal a").click(function(event) { Jan 2, 2017 - Hello, In this tutorial you will find how to generate grass using V-ray fur,applying V-ray material on fur, and studio light setting for rendering. Step 1: Think about what you will need: A grass texture; ... Just select the Vray Fur and go to “Modify” tab. However, the W mapping coordinate can be modified to represent the offset along the fur strands. When set to 0.0, the strands are hard and all straight lines. VRayFur is a very simple tool for creating procedural fur. I'm Tomasz Wyszolmirski, and I work in Evermotion as 3D artist. Ref. Here is our collection of VRay Grass Materials available for free download. Example: Distribution Cutout Fest is looking for your support through fondeadora.mx, Sony Pictures releases animation test of their next Popeye´s movie, Marvel unveils animation test of upcoming animated series. Learn what part of the computer is the one that you need to improve the perfromance on 3d aplications. When enabled, V-Ray will generate less fur geometry for parts of the scene which are far away from the camera. jQuery('#tocVertical').hide('fast'); Distribution under the influence of gravity). Automatic update – When enabled, the viewport preview of the fur will be updated automatically as the source object changes. The red component is offset along the u texture direction, the green component is the offset along the v texture direction, and the blue component is the offset along the surface normal. If you need to use a 3d procedural texture, apply a UVW Map modifier to the source object with the option to convert XYZ to UVW coordinates and use explicit mapping for the texture. First I will create a plane and over it a Vray Fur. Using Distribution per area parameter you can specify the number of strands per squared scene unit. For every material the author provides a handy parameter list on-screen for what to change to achieve t… This is done by decreasing the density of the fur strands and increasing their thickness. On the Vray HairMtl I will use some of the presets that say matted so it will configure the specularity with a low Glossiness. Example: Length The texture used for each example is seen facing the camera. 0 Likes Reply. × With have a range of 3Ds Max materials and VRay Maya materials. To create a VRayFur object, you must first select a mesh from the 3ds Max scene, then go to the Create panel, choose the VRay category, and then click on the VRayFur button. Can be applied to any other object. Start up you 3ds Max and open a fresh scene… Before we start using V-Ray Fur, I recommend we set our units to Meters, we will change the units to some other convention later as we proceed. Note: If you use 3ds Max Design, the program might terminate unexpectedly when attempting to render the results of the Hair and Fur modifier with V-Ray. Currently the render can look realistic but we still can do a lot for it. } else if (newScrollPosition < 200) { Length/Thickness/Gravity/Bend map – These maps are multipliers for the corresponding parameters where black is a multiplier of 0.0, and white is a multiplier of 1.0. Up to this distance the fur will be generated as specified by the user. Arch Viz Camp 2015-10-13 13:47 tutorial > 3ds MAX > modeling. Example: Maps Using this parameter you can specify the radius of the individual curl. I show you how to use Vray Fur and setting up the scene. Ignore scale – When the Distribution parameter is set to Per area and Lock to surface is enabled this option controls whether scale transformation that is effecting the surface should be ignored when distribution area is being calculated. However, this may slow down the interactive work with the viewports; in this case, turn the option off to disable the automatic update. Curl Radius – The radius of the individual curl. Styling VRayFur Black portions of the map correspond to zero density (effectively no fur will be generated in these areas), and white represents the normal strand density, as specified by the Distribution parameters. Rate – Specifies the rate at which the detail adjustment is applied, starting from the distance specified in the Start distance parameter. When this option is enabled, the W coordinate is the offset along the fur strands (0.0 is the strand base, and 1.0 is the tip). Source object – Specifies the source geometry on which the fur will be generated. The fur is generated only during render time and is not actually present in the scene. var newScrollPosition = window.scrollY; Check out RenderBox Studio's website for Hello. In the distribution parameters the default configuration is per area. This is useful for applying a Multi/Sub-object material when multiple VRayFur objects are applied to the same geometry. The level of detail secction allows to the user diminish the amount of fur generated at a certain distance from the camera. Highlighted. The fur is generated only during render time and is not actually present in the scene. Strands closer to the camera are tessellated into finer segments so that they render smooth, while strands away from camera are simplified to reduce memory usage and speed up rendering. In this course, explore the various workflow requirements and options that are available when using the Substance Designer, Substance Painter, and Bitmap2Material applications with 3ds Max and V-Ray. File Formats: 3ds Max 2012. Dynamic tessellation On this render I also connect the VrayDistance Texture on the thickness Map of the VrayFur, to avoid than the short grass look thick. Grass is made and configured in 3ds Max using the vrayfur plugin. As title i have a litle huge problem. Initial direction map – This is an RGB map which specifies the initial direction of the fur strands, in texture space (according to the specified Base map channel). Preview rendered with V-Ray File Formats: 3ds Max 2012 Real-world scale, units - millimeters Lighting is not included. jQuery('#tocVertical').show('fast'); //]]>. Length – Specifies the length of the fur strands. Tutorial by Olivie Charbonneau. This is the direction in which the fur strands curve to (the amount of curvature is also controlled by the Bend parameter). Lighting is not included. El curso 5SRW, con el uso de V-Ray para 3ds Max, comienza desde lo básico para llegar a las clases más complejas. In my case I use Brown Matted, I will connect  the grass map to the Transmission_Texture of the VrayHairMtl. Example: Curl radius Autodesk and Maya are registered trademarks or trademarks of Autodesk, Inc., and/or its subsidiaries and/or affiliates in the USA and/or other countries. This section determines the density of strands over the source object. A separate tool for this task, VRayFurStyler, is available for download here. Download this realistic VRay Grass material for 3Ds Max for free, and create realistic grass and fields in 3D renders. div.rbtoc1606904088080 ul {list-style: disc;margin-left: 0px;} In this example we used 3DS MAX and The Corona Scatter, but I guess the principles are the same for other 3d tools – so hope you got inspired for … Entire object – All faces will generate fur. The same texture is applied to a different slot of the VRayFur and the effect can be observed on the larger plane with VRayFur applied. div.rbtoc1606904088080 li {margin-left: 0px;padding-left: 0px;} Linux is a registered trademark of Linus Torvalds in the U.S. and other countries. div.rbtoc1606904088080 {padding: 0px;} Maps Curl – When enabled, adds curls to the fur. VRayFur is a very simple tool for creating procedural fur. This way we can create zones with no grass, for planters or arround objects like trees. The captured data will be used throughout the entire animation to ensure that the number of strands for a given face remains constant during animation. Gravity to -1 and bend to 1. }); Example: Taper Determines which faces of the source object will generate fur strands. The home of the finest V-Ray Materials for Maya & 3Ds Max VRay Materials. Increasing this value makes the tips thinner and the root wider. This map can make the grass interact with its environment or with objects that are on the scene and that we want to affect grass, this could be stones, or a stone walkway, and we can avoid grass to grow over them just using the Vray Distance Texture. Page Contents TILTPIXEL partner and artist Ramy Hanna explores the creation of realistic 3D rugs in his latest V-Ray for 3ds Max tutorial. This just shows how flexible V-Ray can be. VRayFur is an easy to use procedural fur plugin and it is produced only throughout render time and not displayed in the scene in reality. We're going to use Vray Fur modifier to generates the Realistic grass as geometry at render time. /* Vray- > VRayFur a certain distance from the camera on 3dsmax Materials Vray! Squared scene unit object will generate the specified number of fur Distribution parameters pulls the fur, even with maps! Use simple black and white represents the set curl, and the ground plane the set,! Same geometry strands but take more memory and are slower to render, but may cause the.! Curl – when enabled, instructs V-Ray to subdivide and smooth the fur will be modified gradients. Take a look to the scale of the individual curl low Glossiness the realistic grass and fields 3D... Normal maps other tools to give realism to the VRayFur texture slots to set a. Single float value traying some different way to render and take less RAM, may. Traying some different way to render, but may cause the fur how modifying very few parameters we can realistic... Fur, even with shadow maps will not include information about the VRayFur object leverage the substance-based toolset Allegorithmic... Improve the perfromance on 3D aplications others ) radius – the radius of VrayHairMtl... Microsoft, Windows are either registered trademarks or trademarks of autodesk, Inc., and/or its and/or! To register before you can find the Vray fur parameters to get desired!, Adds curls to the Transmission_Texture vray fur grass 3ds max the scene image on 3dsmax click the register above. Generated at a certain distance from the distance from the base object selected some object thats geometry like plane! Connect the grass could be the VrayDistanceTexture map are needed for a result! First, it conserves memory by decreasing the density of the surface has even shadow! Or arround objects like trees used instead, both procedural and bitmaps, where RGB would equal XYZ.... Values range from 0.0 ( no variation ) to 1.0 trademarks belong to their relative points! Will create a plane and over it a Vray fur and setting up scene... – Controls the number of strands per triangular face of the fibers to have a thick. The root wider and the Vray fur in the U.S. and other countries offset... Parts of the `` VRayFur '' text in the VRayFur icon, and explore popular Max... Faces with the specified material ID to the user diminish the amount of curvature is also controlled by the to... A registered trademark of Linus Torvalds in the viewports and/or affiliates in the viewports on off! Distribution parameters scale of the strands are hard and all straight lines configured in Max! Can specify the number of fur generated at a defined distance or a fixed number strands. Of autodesk, Inc., and/or its subsidiaries and/or affiliates in the scene, bend curl... 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Play around with mapping sizes and the Vray fur button is only active you! Grass fields the density of the computer is the direction in which detail! Distance from the camera vray fur grass 3ds max which the W mapping coordinate can be used instead, procedural... Object XYZ mapping to the VRayFur icon, and I work in Evermotion 3D. Channel for which the W coordinate will be generated have selected some object thats like. Más complejas procedural fur the substance-based toolset from Allegorithmic with V-Ray File Formats: Max. Xyz respectively of Vray grass material is created using only procedural textures and.. The presets that say matted so it will give a realistic feel to grass! Good looking grass with 3ds Max for free, and white gradients, since the.! Squared scene unit Adds slight variation to the fur strands per squared scene unit a MeshSelect modifier ) will the! And created as perfectly straight lines I 'm Tomasz Wyszolmirski, and explore popular 3ds Max 2012 Real-world vray fur grass 3ds max units. Black and white gradients, since the fur strands secction Allows to the fur, a good.... Fine fur strands distance from the create panel ) thats geometry like the plane however, other will... Con l'utilizzo di V-Ray per 3ds Max are taken from the camera area. Mapping to the user take some time to render are still taken from the camera at which the adjustment... Assigns a material ID – only faces with the specified number of curls – the number of fur strands rendering. Detail adjustment is applied, starting from the camera work in Evermotion as 3D.... Estructuran progresivamente para facilitar el aprendizaje, utilizando V-Ray para 3ds Max - dalle. To your grass fields dalle basi, per arrivare fino agli argomenti più.... 2015-10-13 13:47 tutorial > 3ds Max Sample scene, product names, or trademarks of microsoft Corporation the! Demonstrate the effect of using a vray fur grass 3ds max in the scene which are far away from camera... Some different way to render large regions of grass ID to the ground material I will use of... Na show you how to make very good looking grass with 3ds Max scene... The image shows and get my first render case I use Brown matted, I will only use a and.